E3 2017 Postmortem Day Three

    Xbox E3

    E3 Way Out


    Josh Barnes:

    Markus Piil:

    Microsoft was the main event for me at E3 this year, as I’ve never been fully on board with any Sony console since the PS1. I loved the Xbox One X reveal and I’m hoping the system pans out well for Microsoft, even though it would be nice to see some new games announced for the powerhouse console. Solid hardware should back up their claims, and they’ve long-since set the expectation that this is premium hardware and will be priced accordingly.
    I do think it’s interesting that they’ve pulled a one-eighty on Phil’s “Don’t buy a Scorpio if you don’t have a 4K TV” comment from a year ago. By confirming that 4K content will super-sample downgrade to a ‘better’ looking 1080p and 1080p content will load much faster than before, some core perks of the console become apparent for those without UHD. I’m also kind of surprised that they didn’t touch on VR all that much, considering Microsoft’s partnership with Oculus and the VR-capable hardware supposedly contained inside the Xbox One X.

    Bethesda’s event was a little disappointing, although this is mostly due to the actual presentation and lack of direct interaction with the crowd, as it seemed to be largely on-rails. Also, ‘Bethesdaland’ didn’t fit my personal image of the company, traditionally a darker, more grown-up content creator than what was previewed in their showcase. Wolfenstein II looks like a solid offering, but just was not the highlight that I was hoping for from one of my all time favorite studios.

    Ubisoft’s presentation was overall very interesting, though I missed the first half of it when the event was live. Assassin’s Creed: Origins looks like a breath of fresh air for the franchise, and I can’t wait to see more on it when launch time comes. As someone who hasn’t yet finished Unity (or started Syndicate), I’ve got my work cut out for me to wrap those up ahead of time, but the new trailer made sure that I’ll be checking those boxes off soon. As much as many people will disagree with me, I didn’t care much for the Beyond Good and Evil 2 announcement; I still haven’t played the first one. My favorite announcement from the Unisoft conference overall was Far Cry 5, but I’ve yet to be truly disappointed by one (Primal was the closest to a letdown, but still enjoyable in its own right).

    I missed EA’s event entirely, as well as Sony’s. Caught up on the recaps, and though some of their upcoming content looks interesting, it’ll be a while yet before we see some near-production quality gameplay. From the perspective of a lifetime console gamer, beware of E3 demos running on PCs to show best-possible case scenarios.



    Matt Ferguson

    I spent E3 2017 in the wilderness, staying as far away from technology as possible, so I caught up on the entire event days after the majority of gamers had drank their fill. While I had seen smatterings of impressions on Twitter, I opted to stay away from the majority of opinions so that I could develop my own unimpacted impressions.

    If I could sum up my overall views on this year’s E3 2017 presentations and trailers, it would be two words: anticipation and expectation. In many ways, this year’s E3 was focused on hyping up products that we had already seen in detail at previous conferences (both E3 and otherwise), are over a year and a half away, and which we will almost assuredly see presented in greater detail once more during E3 2018. We received gameplay for games in which we had previously only seen cinematics, names for products which had previously been enshrouded, but precious few new games to experience in the coming year.

    I’m not referring to new teaser releases either, which were some of the highlights of the show; Shadow of the Colossus gave me goosebumps that no trailer has elicited since I saw the first reveal for Skyrim, and maybe the Final Fantasy VII remake announcement. I’m more referring to the plethora of games that we saw during the 2015 and 2016 presentations, which were just slightly expanded upon for this year’s showcase. Sure, I’m no less excited for God of War, Detroit: Become Human and Spider-Man than I was last year, and seeing some new gameplay definitely served to amplify my anticipation, but there are no release dates in sight for a wealth of the games we saw at E3 2017.



    When the ever-ominous and vague “December 2018” was shown across the board as the release date for the majority of the releases that we saw previewed for the second, third, or fourth time, I started to get flashbacks to The Last Guardian reveal. At least we’re going to see Crackdown 3 released to us in the near future.

    After being a vehement Xbox One supporter, I remember saying after last year’s show that 2017 was certainly going to be PlayStation 4’s year. Well, now it looks like that may be 2018, if we’re lucky. While Microsoft did not have any astounding new announcements this year either, they have definitely been left with a decent timeframe in which they can amplify their new (and current) consoles’ exclusive offerings.

    Generally speaking, I really enjoyed the show. But, like many others, I just felt that it was missing some of the pizazz of previous years. There were some highlights for sure, though; I’m wholly excited to finally have more than one game to play on my Nintendo Switch when Super Mario Odyssey releases, and Anthem may be the single best thing I saw, period. But at the end of the day, this year was devoid of sock-blowing-off moments like the Fallout 4 reveal.

    I think 2018 is going to be a solid year in gaming, but if E3 taught me one thing, it’s that I’ll spend the whole year waiting for 2019.



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