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    E3 2017 Postmortem: Day Two

    If you’d like to catch up on the other recaps, you can find them here:

    Beyond Good & Evil 2 E3

     

    Jay Rankin

    I really didn’t bother to watch much, because in the age of the Internet, massive, several-day press conferences like this seem sort of outdated, which is what E3 and most of the stuff put forward in it seem to be. Here’s my quick breakdown of what caught my interest.

    Xbox: It’s pretty neat that Project Scorpio is now in the open as Xbox One X. And though it seems to kick the PS4 Pro out of the park in terms of specs, it really doesn’t matter. The only difference between a console and a PC is that a console has a very limited OS, but also has a few games locked exclusively to its OS. In the PS4 versus Xbox war, at least in terms of exclusive content, Sony has long won the fight in terms of having heavy-hitting titles. Plus, they have the advantage in an extremely popular IP; Sony locked down extreme, time-exclusive content in Destiny.

    Sony: Nothing really caught my eye here. I was really hoping for some juicy details on The Last of Us 2. I do really like that they’re pushing VR, despite the fact that I won’t buy into the headset for the system, as I much prefer the freedom of VR on PC. What Sony has done, though, is made one of the most affordable forms of VR gaming as the headset and console together cost around $1000 less than a PC and headset capable of VR. Pushing more content means more consumer interest, which will hopefully push for more affordable options of VR on the future for people who don’t have a ton of expendable income to throw around.

    Nintendo: I’m still mad at Nintendo for dropping the Nintendo Classic Edition.

    EA: That was a really interesting reveal of Anthem. This signals a massive shift in the Canadian company, which has generally stuck to single-player RPG experiences for the past two decades. Now, they’re doing a multiplayer shoot-em-up game which seems to have a ton in common with Destiny. Not a surprise, however, as they’ve been pushing more and more multiplayer focus into their games since the EA acquisition.

    Everything else: Nothing too special. Same old, same old.

     

    Wolfenstein II: New Colossus E3

     

    Tim Smith

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