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    Why the Idea That “They Made Plenty of Them” is Detrimental to Video Game History

    In my first piece here on Scholarly Gamers, I spoke about how it was past time for those within the video game culture to...

    What Do Video Games Provide That Is Unique To The Medium?

    Video games have tremendously evolved since the humble beginnings of Pong in 1972. Within the past 45 years, the medium shifted from being a...

    The Suspension of Disbelief Required by Video Gaming

    In examining exactly why video games have held such an appeal to me over the years, the best answer I have been able to come up...

    On Creative Nonfiction Video Games and Privacy in Cibele

    Why read about someone’s first romantic experience when you can experience it yourself? This is one question raised from playing Cibele, a nonfiction video...

    League of Legends and the Rise of Bot Lane Ziggs

    Breaking the META is tough in League of Legends. You may have that friend who plays attack damage carry (ADC) Thresh or machine gun...

    Goodwill and the Numbered Sequel: Destiny’s Second Wind

    Destiny 2 is scheduled to release on September 8, 2017 for PS4, Xbox One and PC, nearly three years to the day of the...

    What Constitutes ‘Good’ Difficulty in Video Games and Why?

    Difficulty in video games has undergone massive changes within the last 30 years. In the past, arcades thrived off of challenging cabinets to drain...

    Transparency in iterative game development

    In the world of today’s game developers, there seems to be a growing trend towards increasing transparency. While some may disagree and point to...

    Virtual Reality – Fad or Future of Gaming

    Gamers have had a fickle relationship over the years with virtual reality. Though the promise of fully immersing oneself into games has been the...

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